A story of repeating patterns of behaviour.
Multiple implementations of Conway’s Game of Life in 2 and 3D.
A story of repeating patterns of behaviour.
Multiple implementations of Conway’s Game of Life in 2 and 3D.
As part of the Matter of Stuff site redesign, I implemented new pages using a fully customisation page editing system to give the team full control over their content.
A hyper-simple note taking app with auto-saving and cloud storage, inspired by OneNote.
A virtual Simon Says game replicating all the functionality of the physical toy. This project was useful early on for learning about time-based functionality, HTML sounds, and tasteful machines.
A Pinterest.com clone built with React on an Express back-end.
Built as part of the feeCodeCamp curriculum, one of my first full stack React apps.
A relatively early project, a full MEEN stack (Mongo, Express, EJS, Node) app to allow users to post poles with simple, bold visualisations displayed to others.
A rouge-like dungeon crawler implemented in the browser with React/Redux.
A new take on the classic “work life balance” dichotomy, the Directions App presented all actions and responsibility as equal, and aimed to offer ‘mindless’ task direction without simply creating to-do lists.
A utility tool designed for use in high risk survival situations, and the absence of other tools.
An exploratory project following the tantalising mandate to “design a ‘thing’ to hold a ‘thing'”.